IN DEVELOPMENT
Light from the screen.
Movie colour and brightness contributing to nearby cinema surfaces according to the screen’s position, distance and surface direction. The aim is subtle screen illumination, not a coloured wash over the whole room.
IN DEVELOPMENT
Around you. Not inside your head.
Headphone-based virtual 5.1 and 7.1 speakers for compatible multichannel soundtracks, with head-tracked positioning. Playback stability and Quest performance are part of the testing.
ONGOING WORK
Polish without compromise.
Refining cinema visuals and reducing rendering cost while keeping the room’s character. Sustained smooth playback matters more than a spectacular still image.
PLANNED / NOT IMPLEMENTED
The sound of the room.
Exploring restrained reflections and reverberation tailored to each cinema. Room-acoustics simulation is separate from surround positioning and depends on available performance headroom.
Help shape what comes next.
Something missing from your cinema night? Send a suggestion or describe your experience. For bugs, include your headset model, installed version and the type of media you are playing.